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Screen
Analysis Part 3
00-09-08
- Dave - Get ready for the 3rd installment of what is
becoming one of the most popular features, judging by hits. For
those of you who missed the others, continue reading to see my speculation
on upcoming GBA games based on nothing more than a screenshot and a little
common sense.

Sansara
Naga
First
impressions: This screenshot surely has brought glee to the hearts
of gamers; Victor Interactive is bringing us a very sleek-looking
traditional console RPG. With a four-character party, multiple-enemy
battles, and enormous stat's, this game will surely be something to look
forward to. Analysis:
Look at the 4 characters in the player's party (right side of the
screen). Notice how 3 of them are the same 'specie' of animals, just
different colors...we'll come back to them in a minute. Now take a
glance at the odd-man out. He's wearing the traditional hero garb, a tight
helmet and cape, and he shares some common hero traits, relatively
medium-small in stature and medium-low HP and MP, not to mention being in
the lead position of the party. I'm willing to say that this blue
and red clad fellow is the game's hero. As for the animals, I find
it hard to believe that they would be crucial to the plot, meaning that
they are either three out of many allies your hero will have, or else it's
not a traditional console RPG, but a monster trainer. My favorite
part of the picture is the fact that your 3 allies are red, white, and
blue. I'm sure that was not intentional, though. 
Super
Black Bass 4 Advance First
Impressions: Yeehaw! I was really worried about the GBA, but
now that we've got this fishing game coming, I'm truly excited.
Ha. All joking aside, even though Namco's Legend of the River King
is the only fishing game that really appealed to me, this game definitely
has serious potential. Analysis:
Look at all those windows: In the top right, we have temperature
measured to the nearest tenth of a degree (probably measured in Celsius in
this version, seeing as how that's what Japan uses primarily) and an icon
indicating weather, currently sunny. In the top right, there's a
countdown clock to tell you when the day's fishing is over. At the
bottom left is a nice map of the current lake, and the bottom right holds
an indicator of the lakebed's depth and fish in the immediate area.
And of course, in the middle, it's easy to spot your shiny red fishing
boat. It would appear as though the game is paused: the four
other windows just above the middle block too much of the screen to be
visible during normal play. The left-most center window appears to
be a hand holding a rod, which I would assume allows you to begin casting,
but...unless casting is in a completely different mode (and even if it is
a completely different mode), it would be much better for the player to be
able to begin casting by a single button press. The second window from the
left appears to be the tackle box, where you would change lures, bait,
hooks, and possible rods and reels. The far right center window
shows a GBC cartridge (most likely because the developer, Starfish, didn't
yet know exactly what a GBA cart would look like), which will most likely
give access to saving and quitting. The second window from the
right, then, by process of elimination, is most likely how the player will
access stats regarding number of fish caught (with weight and/or length),
number of fish in live well (with weight and/or length), and perhaps
even stats related to the tournament, such as today's standings and
overall standings. One
last thing: even though the colors are bright and varied, the tiles
used for the lake are pretty...well...lame. Sure, they look nice,
but there's no variety...is this game going to be plagued by the fact that
there's only so many rock tiles, and so many weed tiles, etc? I hope
that Starfish will make the extra effort to overcome this rather silly
shortcut.
That's
all folks! Make sure to check out Part
1 and Part 2
if you haven't already, and watch for Part 4!
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