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Screen
Analysis Part 2
00-08-29
- Dave - Last time I did this, only nine games were
announced...nine! Hard to imagine, eh? Now that we've got over
40 games confirmed, maybe we should go back and look at some of those
screenshots....

Hatena
Satena
First
impressions: Wacky Waluigi's! Picross! Wahoo!
*happy dance* I've been playing Picross like a madman for the past
couple weeks, and it's good to know I will now be able to do it on my GBA.
For those of you who aren't familiar with Picross games, the basic idea is
to use the numbers displayed outside of the grid to chisel/punch out
blocks...for example, if the numbers for the first row were '5 2 3', it
means there will be a string of 5, and then a string of 2, and then a
string of 3. Once you're finished, you have a jagged,
yet somewhat discernable picture of...something. Analysis:
It's taking me a while to figure out what the importance of the colors
behind the numbers is, but I think I've got it. Instead of having
boring black and white images like most previous Picross games, Hatena
Satena will let you work in color! Not only do you have to
mark the right squares, you have to mark them with the correct
color. Also, the numbers by the grid will scroll left/right or
top/bottom to show the numbers for every grid row/column, since the
resolution isn't quite high enough to do it without scrolling (Mario
Picross had no scrolling, but it didn't have color puzzles).
Personally, I think there's a little too much junk on the screen...the
blue character, the words at left and top right, and all the blank sea
green area. Perhaps if they had gotten rid of all the trash, we
could have a larger puzzle. 
Matsumoto
Reiji's Space Hexcite X First
Impressions: Yeehaw! From the first screen, we can tell that
Hexcite is back. For those of you who missed out on Hexcite for the
GBC, the object of the game is to fill the playing field (made up of 7
hexagons) with your game pieces. Points are scored based on number
of sides touching, and bonus points are awarded for filling in one of the
6 exterior hexagons. It sounds simple, but with the number of moves,
blocks, and gambits available on any given turn, it quickly escalates in
depth to become as strategic as Chess. 
Analysis:
The second screen shot appear to show the game's awesome Practice
Mode. Beginning with the extremely simple, Hexcite GBC's practice
mode became difficult quite quickly long before the numorous set-ups ran
out. Luckily for us, the Practice Mode is played basically the same
as a regular game, so we can take a look at the meat of Hexcite X.
On the left and right edges, you see the number of each type of piece
remaining for each player (note, this will be a 2-player game, no
question in my mind). No new pieces are visible, so I'm assuming the
game will be relatively the same. Remember the bonus points for
filling in the 6 exterior hexagons? Well, they vary depending on
which hexagon. Take a look at the pink-purple hexagon in the bottom
right that is partially filled in with a green, smaller hexagon and an
orange rhombus. See those three dots? That means you will earn 30 bonus
points for placing the last piece in that hexagon...if you look at the
other 2 visible 'gons, you can see that they have 1 and 2 dots, worth 10
and 20 bonus points, respectively. Over
all, it would appear as though Hexcite X, while colorized and much
prettier, has changed little gameplay-wise from the GBC version.
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