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Screen
Analysis Part 1
00-08-17
- Dave - 9 games have been announced. That's
it. Spaceworld is next week, and frankly, I think that if any other
companies were going to announce anything pre-SW, they would have done so
already. So, that gives us a week to fill with...what? Why,
screenshot analysis of course! Party on!

Golden
Sun
First
impressions: Bam! It hit me, Chrono Trigger, Secret of Mana, and the
rest...finally, the return of console gaming's golden age, in the form of
the rather appropriate titled GBA game, "Golden Sun". The
view is isometric 2D, and the colors are vivid and vibrant. We are
certainly in for a treat. Analysis:
First, look at the single tree in the upper right corner. Look
underneath it. Isn't that great? While it may not be extremely
difficult to add leaves under a tree, it's the fact that the developer has
such strong attention to detail that impresses me. If this
continues, then this game will be an awesome sight to behold.
Our
main character is most likely the blue-clad blonde sprite smack-dab in the
middle of the screen, in front of the cottage. But...is it a guy or
a gal? I assumed guy, but the longer you look, the more you wonder. 
Mega
Man EXE First
Impressions: This certainly doesn't look much like your traditional
Mega Man game. Instead of the usual purely 2D perspective, it looks
like Mega Man will be able to move a short difference into the foreground
and background. And all of the status bars have been moved to the
screen's horizontal edges, serving to enhance the screen's letterbox
viewpoint. Analysis:
Mega Man is in a computer. In the background, we can see some
letters and slashes, serving to represent the Internet. If we're
lucky, these letters will be flying by quickly, showing off some of the
GBA's strength. But...if he's in a computer, what are those wooden
spikes doing there? And the tree boss on the right? I'm sure Capcom
will have a nice plot to explain this, but still, it's somewhat of a
stretch, isn't it?
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