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GBA
Specs
00-08-14
- Dave - Here's the specs as reported by Gaming
Intelligence Agency:
- CPU: 32bit ARM7 Custom @16.7Mhz, with reduced Z80 core for
Game Boy and Game Boy Color emulation. RAM: 32Kbit work
- RAM (may not be final), 96Kbytes VRAM (may not be final),
16Kbytes sound RAM (may not be final)
- GPU: Nintendo Custom. Supported functions:
- - Hardware sprite scaling, rotation, distortion.
- - XY scroll, rotation scroll.
- - Multi layers.
- - 4096 maximum (may not be final) hardware sprites, with maximum
of 256 sprites on a single line.
- - No dedicated 3D acceleration.
- SPU: Nintendo Custom:
- - 2 hardware sound channels.
- - Maximum sampling rate @44.1KHz.
- Resolution: 244x160, half the resolution of the Super
Nintendo Entertainment System, although in a reversed aspect ratio.
- Color depth: Multi color depth, maximum of 65,536 colors from
a palette of 16 million. Supports alpha channel.
- Screen: Sharp reflect color LCD screen.
- Media: Game Boy cartridge, Game boy Color cartridge, Game Boy
Advance cartridge.
- Max Catridge size: 512Mbit.
- Interface: Nintendo custom
- - Game Boy / Game Boy Color compatible cartridge interface.
- - Custom Dolphin communications interface.
- - 3.5mm earphone jack.
- Input: 4-directional D-Pad, Select, Start, A, B, L, R
- Speaker: Thin Membrane speaker (the same speaker found in the
Game Boy and Game Boy Color).
- Power Rating: 3V.
- Battery: 2x AA battery, 20 hours continuous play time.
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